Calimshan is ruled by the Pasha in Calimport, although each city governs itself in practice, with the Pasha being unable to carry out any major actions without the permission of at least some of the cities' viziers. Magic-users are held in high esteem, being the providers of the much-sought-after magical devices. Gadgets and magical items are commonly found in Calimshan, where they are widely used as labor-saving devices. While few attain this goal, most Calimshanites aspire towards it. In Calimshan, wealth is of the utmost importance, which is sought after so that the seeker can lead a life of leisure. The lands bordering it are only slightly more fertile. The Calim desert covers a sizable area of Calimshan, and dominates much of Calimshan's life and outlook as a result. Jim Bambra described Amn as "the kind of area that most adventuring groups will find very unhealthy". Spellhold features strongly in the video game Baldur's Gate II: Shadows of Amn. Spellhold is an asylum located on the island of Brynnlaw, off the western coast of Amn, under the command of the Cowled Wizards of Athkatla, used to house the 'deviants' they have found in Amn, practicing magic without an official license. The city of Murann (pop 43,773) has fallen into the hands of two Ogre mages and their forces, capturing many of the treasure ships in harbour. Major towns include Crimmor (pop 35,491), a walled trade hub Eshpurta (pop 105,000), the main military city Keczulla (pop 47,733), a gem mining town and Purskul (pop 27,210), a granary city. Amn's capital is Athkatla, which was founded in 100 DR, which is year 0 in Amnreckoning (little used except in official documents). It attracts adventurers from many lands, even from outside Faerûn. It is a tremendously wealthy nation, holding colonies in far away Maztica and controlling important trade routes to Calimshan and Baldur's Gate. Adventuring groups and magic-users are actively discouraged from plying their trades, unless they are properly licensed with the government. With the council promoting free enterprise, the making of money takes precedence over everything else, and anyone who can make money is well respected. During one trade war, the Council of Six, with a mysterious membership comprising some of Amn's most powerful trade houses, emerged as leaders of a united country. The country was once divided, with its cities banding together only for mutual defense, while the rest of the time they struggled with each other over trade routes. ![]() Conversations are filled with references to money, whether or not the current topic has any connection with financial transactions. The economy is mostly fishing, but piracy is exceptionally high here and may be counted as part of the economy.Īmn is the land of focus in the titular game Baldur's Gate II: Shadows of Amn.Īmn is a place where everything is geared towards the acquisition of money, and the conspicuous consumption of the rich is evident everywhere. Its capital is Spandeliyon, and the inhabitants distrust non-humans, especially elves. This area is rumored to have once been the elven realm of Yuireshanyaar, home to the all but forgotten race of Star Elves.Īglarond is constantly fending off attacks from Thay.Īltumbel is a "sub-peninsula" that is, a peninsula's peninsula, which is located at the western end of the peninsula of Aglarond. It is mostly humans who make up the nearly 1,300,000 inhabitants, though one third are half-elves and a fair number elves. On the north are the Dragonjaw Mountains. Filled with magic and mystery, it is ruled by one of the most potent spellcasters of the Realms, the Simbul, who also has an affair with the immensely powerful archmage Elminster. Most of its land is covered by the Yuirwood. ![]() It is a peninsula bordered on the west by the Sea of Fallen Stars and Altumbel and on the East by Thay. Aglarond is an autocratic kingdom on the continent of Faerûn in the southwesternmost part of the Unapproachable East, with the capital of Velprintalar.
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